<?xml version="1.0" encoding="utf-8"?>
<SyobonAction4Level>
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    <ExitX>17</ExitX>
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    <AirDragFactor>0,5</AirDragFactor>
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      <PosY>5</PosY>
    </Tile>
    <Tile>
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    </Tile>
    <Tile>
      <PosX>9</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>9</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
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      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
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      <PosY>9</PosY>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <Y>10</Y>
      <PosX>9</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>9</X>
      <Y>11</Y>
      <PosX>9</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>9</X>
      <Y>12</Y>
      <PosX>9</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>9</X>
      <Y>13</Y>
      <PosX>9</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>9</X>
      <Y>14</Y>
      <PosX>9</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>10</X>
      <Y>0</Y>
      <PosX>10</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>10</X>
      <Y>1</Y>
      <PosX>10</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>10</X>
      <Y>2</Y>
      <PosX>10</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>10</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>10</PosX>
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    <Tile>
      <PosX>10</PosX>
      <PosY>5</PosY>
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    <Tile>
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    <Tile>
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      <PosY>7</PosY>
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    <Tile>
      <PosX>10</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>10</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>10</PosX>
      <PosY>10</PosY>
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    <Tile>
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      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>10</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>10</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>10</X>
      <Y>14</Y>
      <PosX>10</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>11</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>11</PosX>
      <PosY>1</PosY>
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    <Tile>
      <PosX>11</PosX>
      <PosY>2</PosY>
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    <Tile>
      <PosX>11</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>11</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>11</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>11</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>11</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>11</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>11</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>11</X>
      <Y>10</Y>
      <PosX>11</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>11</X>
      <Y>11</Y>
      <PosX>11</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>11</X>
      <Y>12</Y>
      <PosX>11</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>11</X>
      <Y>13</Y>
      <PosX>11</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>11</X>
      <Y>14</Y>
      <PosX>11</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>12</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>12</PosX>
      <PosY>1</PosY>
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    <Tile>
      <PosX>12</PosX>
      <PosY>2</PosY>
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    <Tile>
      <PosX>12</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>12</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>12</PosX>
      <PosY>5</PosY>
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    <Tile>
      <PosX>12</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>12</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>12</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>12</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>12</X>
      <Y>10</Y>
      <PosX>12</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>12</X>
      <Y>11</Y>
      <PosX>12</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>12</X>
      <Y>12</Y>
      <PosX>12</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>12</X>
      <Y>13</Y>
      <PosX>12</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>12</X>
      <Y>14</Y>
      <PosX>12</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>13</X>
      <Y>0</Y>
      <PosX>13</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>13</X>
      <Y>1</Y>
      <PosX>13</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>13</X>
      <Y>2</Y>
      <PosX>13</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
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      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>13</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>13</PosX>
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    </Tile>
    <Tile>
      <PosX>13</PosX>
      <PosY>5</PosY>
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    <Tile>
      <PosX>13</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>13</PosX>
      <PosY>7</PosY>
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    <Tile>
      <PosX>13</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>13</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>13</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>13</PosX>
      <PosY>11</PosY>
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    <Tile>
      <PosX>13</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>13</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>13</X>
      <Y>14</Y>
      <PosX>13</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>14</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>14</PosX>
      <PosY>1</PosY>
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    <Tile>
      <PosX>14</PosX>
      <PosY>2</PosY>
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    <Tile>
      <PosX>14</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>14</PosX>
      <PosY>4</PosY>
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    <Tile>
      <PosX>14</PosX>
      <PosY>5</PosY>
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    <Tile>
      <PosX>14</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>14</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>14</PosX>
      <PosY>8</PosY>
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    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>14</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>14</X>
      <Y>10</Y>
      <PosX>14</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>14</X>
      <Y>11</Y>
      <PosX>14</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>14</X>
      <Y>12</Y>
      <PosX>14</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>14</X>
      <Y>13</Y>
      <PosX>14</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>14</X>
      <Y>14</Y>
      <PosX>14</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>15</PosX>
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    <Tile>
      <PosX>15</PosX>
      <PosY>1</PosY>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <PosX>15</PosX>
      <PosY>8</PosY>
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    <Tile>
      <Events />
      <TextureName>
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      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>15</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>15</X>
      <Y>10</Y>
      <PosX>15</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>15</X>
      <Y>11</Y>
      <PosX>15</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>15</X>
      <Y>12</Y>
      <PosX>15</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>15</X>
      <Y>13</Y>
      <PosX>15</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>15</X>
      <Y>14</Y>
      <PosX>15</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>16</X>
      <Y>0</Y>
      <PosX>16</PosX>
      <PosY>0</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>16</X>
      <Y>1</Y>
      <PosX>16</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>16</X>
      <Y>2</Y>
      <PosX>16</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
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      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>16</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>16</PosX>
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    <Tile>
      <PosX>16</PosX>
      <PosY>5</PosY>
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    <Tile>
      <PosX>16</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>16</PosX>
      <PosY>7</PosY>
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    <Tile>
      <PosX>16</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>16</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>16</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>16</PosX>
      <PosY>11</PosY>
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    <Tile>
      <PosX>16</PosX>
      <PosY>12</PosY>
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    <Tile>
      <PosX>16</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>16</X>
      <Y>14</Y>
      <PosX>16</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>17</PosX>
      <PosY>0</PosY>
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    <Tile>
      <PosX>17</PosX>
      <PosY>1</PosY>
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    <Tile>
      <PosX>17</PosX>
      <PosY>2</PosY>
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    <Tile>
      <PosX>17</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>17</PosX>
      <PosY>4</PosY>
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    <Tile>
      <PosX>17</PosX>
      <PosY>5</PosY>
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    <Tile>
      <PosX>17</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>17</PosX>
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    <Tile>
      <PosX>17</PosX>
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    <Tile>
      <PosX>17</PosX>
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    <Tile>
      <PosX>17</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>17</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Flag_2</TextureName>
      <Collision>Passable</Collision>
      <X>17</X>
      <Y>12</Y>
      <PosX>17</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Flag_1</TextureName>
      <Collision>Passable</Collision>
      <X>17</X>
      <Y>13</Y>
      <PosX>17</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>17</X>
      <Y>14</Y>
      <PosX>17</PosX>
      <PosY>14</PosY>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
      <PosX>18</PosX>
      <PosY>1</PosY>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
      <PosX>18</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
      <PosX>18</PosX>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>18</X>
      <Y>14</Y>
      <PosX>18</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>0</Y>
      <PosX>19</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>1</Y>
      <PosX>19</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>2</Y>
      <PosX>19</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>3</Y>
      <PosX>19</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>4</Y>
      <PosX>19</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>5</Y>
      <PosX>19</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>6</Y>
      <PosX>19</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>7</Y>
      <PosX>19</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>8</Y>
      <PosX>19</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>9</Y>
      <PosX>19</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>10</Y>
      <PosX>19</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>11</Y>
      <PosX>19</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>12</Y>
      <PosX>19</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>13</Y>
      <PosX>19</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>19</X>
      <Y>14</Y>
      <PosX>19</PosX>
      <PosY>14</PosY>
    </Tile>
  </Tiles>
  <Gems>
    <Gem>
      <TileX>4</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Objects/Catapult</TextureName>
      <collectedSoundName>Sounds/coin</collectedSoundName>
      <Bounce>0</Bounce>
      <NoBounce>True</NoBounce>
      <Deadly>False</Deadly>
      <Visible>True</Visible>
      <Collectable>False</Collectable>
      <Events>
        <Event>
          <ActivationArea>Always</ActivationArea>
          <Name>
          </Name>
          <EventVectors>
            <EventVector>
              <Object>
              </Object>
              <ScriptEvent>
              </ScriptEvent>
              <TileX>0</TileX>
              <TileY>0</TileY>
              <EventAction>Jump</EventAction>
            </EventVector>
          </EventVectors>
        </Event>
      </Events>
    </Gem>
    <Gem>
      <TileX>7</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Objects/Catapult</TextureName>
      <collectedSoundName>Sounds/coin</collectedSoundName>
      <Bounce>0</Bounce>
      <NoBounce>True</NoBounce>
      <Deadly>False</Deadly>
      <Visible>True</Visible>
      <Collectable>False</Collectable>
      <Events>
        <Event>
          <ActivationArea>Always</ActivationArea>
          <Name>
          </Name>
          <EventVectors>
            <EventVector>
              <Object>
              </Object>
              <ScriptEvent>
              </ScriptEvent>
              <TileX>0</TileX>
              <TileY>0</TileY>
              <EventAction>Jump</EventAction>
            </EventVector>
          </EventVectors>
        </Event>
      </Events>
    </Gem>
    <Gem>
      <TileX>10</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Objects/Catapult</TextureName>
      <collectedSoundName>Sounds/coin</collectedSoundName>
      <Bounce>0</Bounce>
      <NoBounce>True</NoBounce>
      <Deadly>False</Deadly>
      <Visible>True</Visible>
      <Collectable>False</Collectable>
      <Events>
        <Event>
          <ActivationArea>Left</ActivationArea>
          <Name>
          </Name>
          <EventVectors>
            <EventVector>
              <Object>
              </Object>
              <ScriptEvent>
              </ScriptEvent>
              <TileX>0</TileX>
              <TileY>0</TileY>
              <EventAction>Jump</EventAction>
            </EventVector>
          </EventVectors>
        </Event>
      </Events>
    </Gem>
    <Gem>
      <TileX>13</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Objects/Catapult</TextureName>
      <collectedSoundName>Sounds/coin</collectedSoundName>
      <Bounce>0</Bounce>
      <NoBounce>True</NoBounce>
      <Deadly>False</Deadly>
      <Visible>True</Visible>
      <Collectable>False</Collectable>
      <Events>
        <Event>
          <ActivationArea>Left</ActivationArea>
          <Name>
          </Name>
          <EventVectors>
            <EventVector>
              <Object>
              </Object>
              <ScriptEvent>
              </ScriptEvent>
              <TileX>0</TileX>
              <TileY>0</TileY>
              <EventAction>Jump</EventAction>
            </EventVector>
          </EventVectors>
        </Event>
      </Events>
    </Gem>
  </Gems>
  <Enemies>
    <Enemy>
      <TileX>4</TileX>
      <TileY>3</TileY>
      <TextureName>Sprites/DeadlySpike4/Idle</TextureName>
      <SpriteSet>DeadlySpike4</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>7</TileX>
      <TileY>3</TileY>
      <TextureName>Sprites/DeadlySpike4/Idle</TextureName>
      <SpriteSet>DeadlySpike4</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>10</TileX>
      <TileY>3</TileY>
      <TextureName>Sprites/DeadlySpike4/Idle</TextureName>
      <SpriteSet>DeadlySpike4</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>13</TileX>
      <TileY>3</TileY>
      <TextureName>Sprites/DeadlySpike4/Idle</TextureName>
      <SpriteSet>DeadlySpike4</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>16</TileX>
      <TileY>3</TileY>
      <TextureName>Sprites/DeadlySpike4/Idle</TextureName>
      <SpriteSet>DeadlySpike4</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>5</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/DeadlySpike2/Idle</TextureName>
      <SpriteSet>DeadlySpike2</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>6</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/DeadlySpike2/Idle</TextureName>
      <SpriteSet>DeadlySpike2</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>8</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/DeadlySpike2/Idle</TextureName>
      <SpriteSet>DeadlySpike2</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>9</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/DeadlySpike2/Idle</TextureName>
      <SpriteSet>DeadlySpike2</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>11</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/DeadlySpike2/Idle</TextureName>
      <SpriteSet>DeadlySpike2</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>12</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/DeadlySpike2/Idle</TextureName>
      <SpriteSet>DeadlySpike2</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>14</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/DeadlySpike2/Idle</TextureName>
      <SpriteSet>DeadlySpike2</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>15</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/DeadlySpike2/Idle</TextureName>
      <SpriteSet>DeadlySpike2</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>False</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
  </Enemies>
  <Layers>
    <Count>0</Count>
  </Layers>
  <Sounds>
    <LevelSound>Sounds/castle</LevelSound>
    <ExitReachedSound>Sounds/gameover</ExitReachedSound>
  </Sounds>
</SyobonAction4Level>