<?xml version="1.0" encoding="utf-8"?>
<SyobonAction4Level>
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    <Tile>
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    </Tile>
    <Tile>
      <PosX>44</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>44</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>44</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>44</X>
      <Y>11</Y>
      <PosX>44</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>44</X>
      <Y>12</Y>
      <PosX>44</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>44</X>
      <Y>13</Y>
      <PosX>44</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>44</X>
      <Y>14</Y>
      <PosX>44</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>45</X>
      <Y>2</Y>
      <PosX>45</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>45</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>45</X>
      <Y>12</Y>
      <PosX>45</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>45</X>
      <Y>13</Y>
      <PosX>45</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>45</X>
      <Y>14</Y>
      <PosX>45</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>46</X>
      <Y>2</Y>
      <PosX>46</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>46</X>
      <Y>3</Y>
      <PosX>46</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>46</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/P</TextureName>
      <Collision>Passable</Collision>
      <X>46</X>
      <Y>11</Y>
      <PosX>46</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>46</X>
      <Y>12</Y>
      <PosX>46</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>46</X>
      <Y>13</Y>
      <PosX>46</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>46</X>
      <Y>14</Y>
      <PosX>46</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>47</X>
      <Y>3</Y>
      <PosX>47</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>47</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>47</X>
      <Y>13</Y>
      <PosX>47</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>47</X>
      <Y>14</Y>
      <PosX>47</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>48</X>
      <Y>3</Y>
      <PosX>48</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>48</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>48</X>
      <Y>13</Y>
      <PosX>48</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>48</X>
      <Y>14</Y>
      <PosX>48</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>49</X>
      <Y>3</Y>
      <PosX>49</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>49</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>49</X>
      <Y>14</Y>
      <PosX>49</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>0</Y>
      <PosX>50</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Passable</Collision>
      <X>50</X>
      <Y>1</Y>
      <PosX>50</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Passable</Collision>
      <X>50</X>
      <Y>2</Y>
      <PosX>50</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>3</Y>
      <PosX>50</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>4</Y>
      <PosX>50</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>5</Y>
      <PosX>50</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>6</Y>
      <PosX>50</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>7</Y>
      <PosX>50</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>8</Y>
      <PosX>50</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>9</Y>
      <PosX>50</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>50</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>50</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>50</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>50</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>50</X>
      <Y>14</Y>
      <PosX>50</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>0</Y>
      <PosX>51</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>51</X>
      <Y>1</Y>
      <PosX>51</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>51</X>
      <Y>2</Y>
      <PosX>51</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>3</Y>
      <PosX>51</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>4</Y>
      <PosX>51</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>5</Y>
      <PosX>51</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>6</Y>
      <PosX>51</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>7</Y>
      <PosX>51</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>8</Y>
      <PosX>51</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>9</Y>
      <PosX>51</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>51</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>51</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>51</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>51</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>51</X>
      <Y>14</Y>
      <PosX>51</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>52</X>
      <Y>0</Y>
      <PosX>52</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>52</X>
      <Y>1</Y>
      <PosX>52</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>52</X>
      <Y>2</Y>
      <PosX>52</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>52</X>
      <Y>3</Y>
      <PosX>52</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>52</X>
      <Y>4</Y>
      <PosX>52</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>52</X>
      <Y>5</Y>
      <PosX>52</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>52</X>
      <Y>6</Y>
      <PosX>52</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>52</X>
      <Y>7</Y>
      <PosX>52</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>52</X>
      <Y>8</Y>
      <PosX>52</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>52</X>
      <Y>9</Y>
      <PosX>52</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>52</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>52</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>52</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>52</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>52</X>
      <Y>14</Y>
      <PosX>52</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>53</X>
      <Y>0</Y>
      <PosX>53</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>53</X>
      <Y>1</Y>
      <PosX>53</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>53</X>
      <Y>2</Y>
      <PosX>53</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>53</X>
      <Y>3</Y>
      <PosX>53</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>53</X>
      <Y>4</Y>
      <PosX>53</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>53</X>
      <Y>5</Y>
      <PosX>53</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>53</X>
      <Y>6</Y>
      <PosX>53</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>53</X>
      <Y>7</Y>
      <PosX>53</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>53</X>
      <Y>8</Y>
      <PosX>53</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>53</X>
      <Y>9</Y>
      <PosX>53</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>53</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>53</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>53</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>53</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>53</X>
      <Y>14</Y>
      <PosX>53</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>54</X>
      <Y>0</Y>
      <PosX>54</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>54</X>
      <Y>1</Y>
      <PosX>54</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>54</X>
      <Y>2</Y>
      <PosX>54</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>54</X>
      <Y>3</Y>
      <PosX>54</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>54</X>
      <Y>4</Y>
      <PosX>54</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>54</X>
      <Y>5</Y>
      <PosX>54</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>54</X>
      <Y>6</Y>
      <PosX>54</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>54</X>
      <Y>7</Y>
      <PosX>54</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>54</X>
      <Y>8</Y>
      <PosX>54</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>54</X>
      <Y>9</Y>
      <PosX>54</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>54</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>54</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>54</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>54</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>54</X>
      <Y>14</Y>
      <PosX>54</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>55</X>
      <Y>0</Y>
      <PosX>55</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>55</X>
      <Y>1</Y>
      <PosX>55</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>55</X>
      <Y>2</Y>
      <PosX>55</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>55</X>
      <Y>3</Y>
      <PosX>55</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>55</X>
      <Y>4</Y>
      <PosX>55</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>55</X>
      <Y>5</Y>
      <PosX>55</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>55</X>
      <Y>6</Y>
      <PosX>55</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>55</X>
      <Y>7</Y>
      <PosX>55</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>55</X>
      <Y>8</Y>
      <PosX>55</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>55</X>
      <Y>9</Y>
      <PosX>55</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>55</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>55</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>55</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>55</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>55</X>
      <Y>14</Y>
      <PosX>55</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>56</X>
      <Y>0</Y>
      <PosX>56</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>56</X>
      <Y>1</Y>
      <PosX>56</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>56</X>
      <Y>2</Y>
      <PosX>56</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>56</X>
      <Y>3</Y>
      <PosX>56</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>56</X>
      <Y>4</Y>
      <PosX>56</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>56</X>
      <Y>5</Y>
      <PosX>56</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>56</X>
      <Y>6</Y>
      <PosX>56</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>56</X>
      <Y>7</Y>
      <PosX>56</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>56</X>
      <Y>8</Y>
      <PosX>56</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>56</X>
      <Y>9</Y>
      <PosX>56</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>56</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>56</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>56</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>56</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>56</X>
      <Y>14</Y>
      <PosX>56</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>0</Y>
      <PosX>57</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>1</Y>
      <PosX>57</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>2</Y>
      <PosX>57</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>3</Y>
      <PosX>57</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>4</Y>
      <PosX>57</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>5</Y>
      <PosX>57</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>57</X>
      <Y>6</Y>
      <PosX>57</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>57</X>
      <Y>7</Y>
      <PosX>57</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>57</X>
      <Y>8</Y>
      <PosX>57</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>9</Y>
      <PosX>57</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>10</Y>
      <PosX>57</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>57</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>57</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>57</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>57</X>
      <Y>14</Y>
      <PosX>57</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>58</X>
      <Y>0</Y>
      <PosX>58</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>58</X>
      <Y>1</Y>
      <PosX>58</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>58</X>
      <Y>2</Y>
      <PosX>58</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>58</X>
      <Y>3</Y>
      <PosX>58</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>58</X>
      <Y>4</Y>
      <PosX>58</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>58</X>
      <Y>5</Y>
      <PosX>58</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>58</X>
      <Y>6</Y>
      <PosX>58</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>58</X>
      <Y>7</Y>
      <PosX>58</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>58</X>
      <Y>8</Y>
      <PosX>58</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>58</X>
      <Y>9</Y>
      <PosX>58</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Platform</Collision>
      <X>58</X>
      <Y>10</Y>
      <PosX>58</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>58</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>58</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>58</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>58</X>
      <Y>14</Y>
      <PosX>58</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>0</Y>
      <PosX>59</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>1</Y>
      <PosX>59</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>2</Y>
      <PosX>59</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>3</Y>
      <PosX>59</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>4</Y>
      <PosX>59</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>5</Y>
      <PosX>59</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>6</Y>
      <PosX>59</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>7</Y>
      <PosX>59</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>59</X>
      <Y>8</Y>
      <PosX>59</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Passable</Collision>
      <X>59</X>
      <Y>9</Y>
      <PosX>59</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Platform</Collision>
      <X>59</X>
      <Y>10</Y>
      <PosX>59</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>59</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>59</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>59</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>59</X>
      <Y>14</Y>
      <PosX>59</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>0</Y>
      <PosX>60</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>1</Y>
      <PosX>60</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>2</Y>
      <PosX>60</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>3</Y>
      <PosX>60</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>4</Y>
      <PosX>60</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>5</Y>
      <PosX>60</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>6</Y>
      <PosX>60</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>7</Y>
      <PosX>60</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>8</Y>
      <PosX>60</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>9</Y>
      <PosX>60</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>10</Y>
      <PosX>60</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>60</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>60</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>60</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>60</X>
      <Y>14</Y>
      <PosX>60</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>0</Y>
      <PosX>61</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>1</Y>
      <PosX>61</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>2</Y>
      <PosX>61</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>3</Y>
      <PosX>61</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>4</Y>
      <PosX>61</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>5</Y>
      <PosX>61</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>6</Y>
      <PosX>61</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>7</Y>
      <PosX>61</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>8</Y>
      <PosX>61</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>9</Y>
      <PosX>61</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>61</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>61</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>61</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>61</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>61</X>
      <Y>14</Y>
      <PosX>61</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>0</Y>
      <PosX>62</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>1</Y>
      <PosX>62</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>2</Y>
      <PosX>62</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>3</Y>
      <PosX>62</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>4</Y>
      <PosX>62</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>5</Y>
      <PosX>62</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>6</Y>
      <PosX>62</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>7</Y>
      <PosX>62</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>8</Y>
      <PosX>62</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>62</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>62</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>62</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>62</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>62</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>62</X>
      <Y>14</Y>
      <PosX>62</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>0</Y>
      <PosX>63</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>1</Y>
      <PosX>63</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>2</Y>
      <PosX>63</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>3</Y>
      <PosX>63</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>4</Y>
      <PosX>63</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>5</Y>
      <PosX>63</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>6</Y>
      <PosX>63</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>7</Y>
      <PosX>63</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>63</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>63</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>63</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>63</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>63</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events>
        <Event>
          <ActivationArea>Always</ActivationArea>
          <Name>
          </Name>
          <EventVectors>
            <EventVector>
              <Object>
              </Object>
              <ScriptEvent>
              </ScriptEvent>
              <RequiresObject>
              </RequiresObject>
              <TileX>0</TileX>
              <TileY>0</TileY>
              <EventAction>CheckPoint</EventAction>
            </EventVector>
          </EventVectors>
        </Event>
      </Events>
      <TextureName>Tiles/P</TextureName>
      <Collision>Passable</Collision>
      <X>63</X>
      <Y>13</Y>
      <PosX>63</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>63</X>
      <Y>14</Y>
      <PosX>63</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>64</X>
      <Y>0</Y>
      <PosX>64</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>64</X>
      <Y>1</Y>
      <PosX>64</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>64</X>
      <Y>2</Y>
      <PosX>64</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>64</X>
      <Y>3</Y>
      <PosX>64</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>64</X>
      <Y>4</Y>
      <PosX>64</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>64</X>
      <Y>5</Y>
      <PosX>64</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>64</X>
      <Y>6</Y>
      <PosX>64</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>64</PosX>
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    <Tile>
      <PosX>64</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>64</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>64</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>64</PosX>
      <PosY>11</PosY>
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    <Tile>
      <PosX>64</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>64</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>64</X>
      <Y>14</Y>
      <PosX>64</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>65</X>
      <Y>0</Y>
      <PosX>65</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>65</X>
      <Y>1</Y>
      <PosX>65</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>65</X>
      <Y>2</Y>
      <PosX>65</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>65</X>
      <Y>3</Y>
      <PosX>65</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>65</X>
      <Y>4</Y>
      <PosX>65</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>65</X>
      <Y>5</Y>
      <PosX>65</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>65</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>65</PosX>
      <PosY>7</PosY>
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    <Tile>
      <PosX>65</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>65</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>65</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>65</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>65</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>65</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>65</X>
      <Y>14</Y>
      <PosX>65</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>66</X>
      <Y>0</Y>
      <PosX>66</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>66</X>
      <Y>1</Y>
      <PosX>66</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block5</TextureName>
      <Collision>Impassable</Collision>
      <X>66</X>
      <Y>2</Y>
      <PosX>66</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>66</X>
      <Y>3</Y>
      <PosX>66</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>66</X>
      <Y>4</Y>
      <PosX>66</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>66</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>66</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>66</PosX>
      <PosY>7</PosY>
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    <Tile>
      <PosX>66</PosX>
      <PosY>8</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>66</X>
      <Y>9</Y>
      <PosX>66</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>66</PosX>
      <PosY>10</PosY>
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    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>66</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>66</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>66</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>66</X>
      <Y>14</Y>
      <PosX>66</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>67</X>
      <Y>0</Y>
      <PosX>67</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>67</X>
      <Y>1</Y>
      <PosX>67</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>67</X>
      <Y>2</Y>
      <PosX>67</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>67</X>
      <Y>3</Y>
      <PosX>67</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>67</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>67</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>67</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>67</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>67</X>
      <Y>8</Y>
      <PosX>67</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>67</X>
      <Y>9</Y>
      <PosX>67</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>67</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>67</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>67</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>67</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>67</X>
      <Y>14</Y>
      <PosX>67</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>68</X>
      <Y>0</Y>
      <PosX>68</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>68</X>
      <Y>1</Y>
      <PosX>68</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>68</X>
      <Y>2</Y>
      <PosX>68</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <PosX>68</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>68</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>68</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>68</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>68</X>
      <Y>7</Y>
      <PosX>68</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>68</X>
      <Y>8</Y>
      <PosX>68</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>68</X>
      <Y>9</Y>
      <PosX>68</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>68</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>68</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>68</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>68</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>68</X>
      <Y>14</Y>
      <PosX>68</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>69</X>
      <Y>0</Y>
      <PosX>69</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>69</X>
      <Y>1</Y>
      <PosX>69</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>69</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <PosX>69</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>69</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>69</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>69</X>
      <Y>6</Y>
      <PosX>69</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>69</X>
      <Y>7</Y>
      <PosX>69</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>69</X>
      <Y>8</Y>
      <PosX>69</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>69</X>
      <Y>9</Y>
      <PosX>69</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>69</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>69</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>69</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>69</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>69</X>
      <Y>14</Y>
      <PosX>69</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>70</X>
      <Y>0</Y>
      <PosX>70</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>70</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>70</PosX>
      <PosY>2</PosY>
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    <Tile>
      <PosX>70</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>70</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>70</X>
      <Y>5</Y>
      <PosX>70</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>70</X>
      <Y>6</Y>
      <PosX>70</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>70</X>
      <Y>7</Y>
      <PosX>70</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>70</X>
      <Y>8</Y>
      <PosX>70</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>70</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>70</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>70</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>70</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>70</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>70</X>
      <Y>14</Y>
      <PosX>70</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>71</X>
      <Y>0</Y>
      <PosX>71</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>71</PosX>
      <PosY>1</PosY>
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    <Tile>
      <PosX>71</PosX>
      <PosY>2</PosY>
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    <Tile>
      <PosX>71</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>71</X>
      <Y>4</Y>
      <PosX>71</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>71</X>
      <Y>5</Y>
      <PosX>71</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>71</X>
      <Y>6</Y>
      <PosX>71</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>71</X>
      <Y>7</Y>
      <PosX>71</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>71</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>71</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>71</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>71</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>71</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>71</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>71</X>
      <Y>14</Y>
      <PosX>71</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>72</X>
      <Y>0</Y>
      <PosX>72</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>72</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>72</PosX>
      <PosY>2</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>72</X>
      <Y>3</Y>
      <PosX>72</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>72</X>
      <Y>4</Y>
      <PosX>72</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>72</X>
      <Y>5</Y>
      <PosX>72</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>72</X>
      <Y>6</Y>
      <PosX>72</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>72</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>72</PosX>
      <PosY>8</PosY>
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    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>72</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events>
        <Event>
          <ActivationArea>Bottom</ActivationArea>
          <Name>
          </Name>
          <EventVectors>
            <EventVector>
              <Object>@enemy:En4</Object>
              <ScriptEvent>
              </ScriptEvent>
              <RequiresObject>
              </RequiresObject>
              <TileX>0</TileX>
              <TileY>0</TileY>
              <EventAction>Show</EventAction>
            </EventVector>
          </EventVectors>
        </Event>
      </Events>
      <TextureName>Tiles/Unknown_Block</TextureName>
      <Collision>Impassable</Collision>
      <X>72</X>
      <Y>10</Y>
      <PosX>72</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>72</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>72</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>72</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>72</X>
      <Y>14</Y>
      <PosX>72</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>73</X>
      <Y>0</Y>
      <PosX>73</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>73</PosX>
      <PosY>1</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>73</X>
      <Y>2</Y>
      <PosX>73</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>73</X>
      <Y>3</Y>
      <PosX>73</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>73</X>
      <Y>4</Y>
      <PosX>73</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>73</X>
      <Y>5</Y>
      <PosX>73</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>73</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>73</PosX>
      <PosY>7</PosY>
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    <Tile>
      <PosX>73</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>73</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>73</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>73</PosX>
      <PosY>11</PosY>
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    <Tile>
      <PosX>73</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <PosX>73</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>73</X>
      <Y>14</Y>
      <PosX>73</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>74</X>
      <Y>0</Y>
      <PosX>74</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>74</X>
      <Y>1</Y>
      <PosX>74</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>74</X>
      <Y>2</Y>
      <PosX>74</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>74</X>
      <Y>3</Y>
      <PosX>74</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>74</X>
      <Y>4</Y>
      <PosX>74</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>74</X>
      <Y>5</Y>
      <PosX>74</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>74</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>74</PosX>
      <PosY>7</PosY>
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    <Tile>
      <PosX>74</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>74</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>74</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>74</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>74</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>74</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>74</X>
      <Y>14</Y>
      <PosX>74</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>75</X>
      <Y>0</Y>
      <PosX>75</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>75</PosX>
      <PosY>1</PosY>
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    <Tile>
      <PosX>75</PosX>
      <PosY>2</PosY>
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    <Tile>
      <PosX>75</PosX>
      <PosY>3</PosY>
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    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>75</PosX>
      <PosY>4</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>87</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
      <Events />
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    <Tile>
      <Events />
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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      <PosX>95</PosX>
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    <Tile>
      <Events />
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      <PosX>95</PosX>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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    <Tile>
      <Events />
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      <PosX>96</PosX>
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    <Tile>
      <Events />
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      <PosX>96</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>96</PosX>
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    </Tile>
    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <Y>4</Y>
      <PosX>97</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>97</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>97</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>97</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>97</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <Y>10</Y>
      <PosX>97</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>97</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>97</PosX>
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    </Tile>
    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>97</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>97</PosX>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
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    <Tile>
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        <TilePosition>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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      <Collision>Passable</Collision>
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      <Y>0</Y>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
      <X>124</X>
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      <PosX>124</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>125</X>
      <Y>0</Y>
      <PosX>125</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>125</X>
      <Y>6</Y>
      <PosX>125</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>125</PosX>
      <PosY>7</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>125</X>
      <Y>8</Y>
      <PosX>125</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>125</X>
      <Y>9</Y>
      <PosX>125</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>125</X>
      <Y>10</Y>
      <PosX>125</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>125</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>125</X>
      <Y>12</Y>
      <PosX>125</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>125</X>
      <Y>13</Y>
      <PosX>125</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>125</X>
      <Y>14</Y>
      <PosX>125</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>0</Y>
      <PosX>126</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
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      <PosY>1</PosY>
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    <Tile>
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      <PosY>2</PosY>
    </Tile>
    <Tile>
      <PosX>126</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>4</Y>
      <PosX>126</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>5</Y>
      <PosX>126</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>6</Y>
      <PosX>126</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>126</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>8</Y>
      <PosX>126</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>9</Y>
      <PosX>126</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>10</Y>
      <PosX>126</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>126</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>12</Y>
      <PosX>126</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>13</Y>
      <PosX>126</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>126</X>
      <Y>14</Y>
      <PosX>126</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>127</X>
      <Y>0</Y>
      <PosX>127</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>127</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>127</PosX>
      <PosY>2</PosY>
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    <Tile>
      <PosX>127</PosX>
      <PosY>3</PosY>
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    <Tile>
      <PosX>127</PosX>
      <PosY>4</PosY>
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    <Tile>
      <PosX>127</PosX>
      <PosY>5</PosY>
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    <Tile>
      <PosX>127</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>127</PosX>
      <PosY>7</PosY>
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    <Tile>
      <PosX>127</PosX>
      <PosY>8</PosY>
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    <Tile>
      <PosX>127</PosX>
      <PosY>9</PosY>
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    <Tile>
      <PosX>127</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>127</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <PosX>127</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>
      </TextureName>
      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>127</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>127</X>
      <Y>14</Y>
      <PosX>127</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>0</Y>
      <PosX>128</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>128</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>128</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <PosX>128</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>4</Y>
      <PosX>128</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>5</Y>
      <PosX>128</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>6</Y>
      <PosX>128</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>128</PosX>
      <PosY>7</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>8</Y>
      <PosX>128</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>9</Y>
      <PosX>128</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>10</Y>
      <PosX>128</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>128</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>12</Y>
      <PosX>128</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>13</Y>
      <PosX>128</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>128</X>
      <Y>14</Y>
      <PosX>128</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>0</Y>
      <PosX>129</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
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      <PosY>1</PosY>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
      <PosX>129</PosX>
      <PosY>3</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>4</Y>
      <PosX>129</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>5</Y>
      <PosX>129</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>6</Y>
      <PosX>129</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>129</PosX>
      <PosY>7</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>8</Y>
      <PosX>129</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>9</Y>
      <PosX>129</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>10</Y>
      <PosX>129</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <PosX>129</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>12</Y>
      <PosX>129</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>13</Y>
      <PosX>129</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>129</X>
      <Y>14</Y>
      <PosX>129</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>130</X>
      <Y>0</Y>
      <PosX>130</PosX>
      <PosY>0</PosY>
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    <Tile>
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      <PosY>1</PosY>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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      <PosY>3</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosY>11</PosY>
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    <Tile>
      <PosX>130</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>
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      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>130</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>130</X>
      <Y>14</Y>
      <PosX>130</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>0</Y>
      <PosX>131</PosX>
      <PosY>0</PosY>
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    <Tile>
      <PosX>131</PosX>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
      <PosX>131</PosX>
      <PosY>3</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>4</Y>
      <PosX>131</PosX>
      <PosY>4</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>5</Y>
      <PosX>131</PosX>
      <PosY>5</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>6</Y>
      <PosX>131</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>131</PosX>
      <PosY>7</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>8</Y>
      <PosX>131</PosX>
      <PosY>8</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>9</Y>
      <PosX>131</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>10</Y>
      <PosX>131</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>131</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>12</Y>
      <PosX>131</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>13</Y>
      <PosX>131</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>131</X>
      <Y>14</Y>
      <PosX>131</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>132</X>
      <Y>0</Y>
      <PosX>132</PosX>
      <PosY>0</PosY>
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    <Tile>
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      <PosY>1</PosY>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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      <PosY>3</PosY>
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    <Tile>
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      <PosY>4</PosY>
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    <Tile>
      <PosX>132</PosX>
      <PosY>5</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>132</X>
      <Y>6</Y>
      <PosX>132</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>132</PosX>
      <PosY>7</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>132</X>
      <Y>8</Y>
      <PosX>132</PosX>
      <PosY>8</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>132</X>
      <Y>9</Y>
      <PosX>132</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>132</X>
      <Y>10</Y>
      <PosX>132</PosX>
      <PosY>10</PosY>
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    <Tile>
      <PosX>132</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>132</X>
      <Y>12</Y>
      <PosX>132</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>212</PosX>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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      <PosX>213</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>213</PosX>
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    <Tile>
      <Events />
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      <PosX>214</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>214</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>214</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>214</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>216</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>217</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>217</PosX>
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    <Tile>
      <Events />
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      <PosX>218</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <Collision>Passable</Collision>
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    <Tile>
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    <Tile>
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      <PosX>218</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>218</PosX>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
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      <PosX>219</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>258</PosX>
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    <Tile>
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      <PosX>258</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>259</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>259</PosX>
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    <Tile>
      <Events />
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      <PosX>259</PosX>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>260</PosX>
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    <Tile>
      <Events />
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      <PosX>260</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>260</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>260</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <Y>14</Y>
      <PosX>260</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>261</PosX>
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    <Tile>
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      <PosX>261</PosX>
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    <Tile>
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      <PosX>261</PosX>
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    <Tile>
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      <PosX>261</PosX>
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    <Tile>
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      <PosX>261</PosX>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosX>264</PosX>
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    <Tile>
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      <PosX>264</PosX>
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    <Tile>
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    <Tile>
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      <PosX>265</PosX>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>265</X>
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      <PosX>265</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>265</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>265</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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      <PosX>265</PosX>
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    <Tile>
      <Events />
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      <Collision>Impassable</Collision>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
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      <PosX>266</PosX>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>266</X>
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      <PosX>266</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>266</X>
      <Y>12</Y>
      <PosX>266</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>266</X>
      <Y>13</Y>
      <PosX>266</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>266</X>
      <Y>14</Y>
      <PosX>266</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>267</X>
      <Y>0</Y>
      <PosX>267</PosX>
      <PosY>0</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosY>8</PosY>
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    <Tile>
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      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>267</X>
      <Y>10</Y>
      <PosX>267</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>267</X>
      <Y>11</Y>
      <PosX>267</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>267</X>
      <Y>12</Y>
      <PosX>267</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>267</X>
      <Y>13</Y>
      <PosX>267</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>267</X>
      <Y>14</Y>
      <PosX>267</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>268</X>
      <Y>0</Y>
      <PosX>268</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>268</PosX>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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      <PosY>3</PosY>
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    <Tile>
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      <PosY>4</PosY>
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    <Tile>
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    <Tile>
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      <PosY>6</PosY>
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    <Tile>
      <PosX>268</PosX>
      <PosY>7</PosY>
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    <Tile>
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      <PosY>8</PosY>
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    <Tile>
      <PosX>268</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>268</X>
      <Y>10</Y>
      <PosX>268</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>268</X>
      <Y>11</Y>
      <PosX>268</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>268</X>
      <Y>12</Y>
      <PosX>268</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>268</X>
      <Y>13</Y>
      <PosX>268</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>268</X>
      <Y>14</Y>
      <PosX>268</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>269</X>
      <Y>0</Y>
      <PosX>269</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>269</PosX>
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    <Tile>
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    <Tile>
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      <PosY>3</PosY>
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    <Tile>
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      <PosY>4</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosY>7</PosY>
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    <Tile>
      <PosX>269</PosX>
      <PosY>8</PosY>
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    <Tile>
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      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>269</X>
      <Y>10</Y>
      <PosX>269</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>269</X>
      <Y>11</Y>
      <PosX>269</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>269</X>
      <Y>12</Y>
      <PosX>269</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>269</X>
      <Y>13</Y>
      <PosX>269</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>269</X>
      <Y>14</Y>
      <PosX>269</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>270</X>
      <Y>0</Y>
      <PosX>270</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>270</PosX>
      <PosY>1</PosY>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <Events />
      <TextureName>
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      <Collision>Passable</Collision>
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      <Y>0</Y>
      <PosX>270</PosX>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>270</X>
      <Y>10</Y>
      <PosX>270</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>270</X>
      <Y>11</Y>
      <PosX>270</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>270</X>
      <Y>12</Y>
      <PosX>270</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>270</X>
      <Y>13</Y>
      <PosX>270</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>270</X>
      <Y>14</Y>
      <PosX>270</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>271</X>
      <Y>0</Y>
      <PosX>271</PosX>
      <PosY>0</PosY>
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    <Tile>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosY>8</PosY>
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    <Tile>
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      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>271</X>
      <Y>10</Y>
      <PosX>271</PosX>
      <PosY>10</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>271</X>
      <Y>11</Y>
      <PosX>271</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>271</X>
      <Y>12</Y>
      <PosX>271</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>271</X>
      <Y>13</Y>
      <PosX>271</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>271</X>
      <Y>14</Y>
      <PosX>271</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>272</X>
      <Y>0</Y>
      <PosX>272</PosX>
      <PosY>0</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosY>8</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>272</X>
      <Y>9</Y>
      <PosX>272</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>272</X>
      <Y>10</Y>
      <PosX>272</PosX>
      <PosY>10</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>272</X>
      <Y>11</Y>
      <PosX>272</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>272</X>
      <Y>12</Y>
      <PosX>272</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>272</X>
      <Y>13</Y>
      <PosX>272</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>272</X>
      <Y>14</Y>
      <PosX>272</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>273</X>
      <Y>0</Y>
      <PosX>273</PosX>
      <PosY>0</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosY>6</PosY>
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    <Tile>
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    <Tile>
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      <PosY>8</PosY>
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    <Tile>
      <PosX>273</PosX>
      <PosY>9</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>273</X>
      <Y>10</Y>
      <PosX>273</PosX>
      <PosY>10</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>273</X>
      <Y>11</Y>
      <PosX>273</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>273</X>
      <Y>12</Y>
      <PosX>273</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>273</X>
      <Y>13</Y>
      <PosX>273</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>273</X>
      <Y>14</Y>
      <PosX>273</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>274</X>
      <Y>0</Y>
      <PosX>274</PosX>
      <PosY>0</PosY>
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    <Tile>
      <PosX>274</PosX>
      <PosY>1</PosY>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <PosY>8</PosY>
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    <Tile>
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      <PosY>9</PosY>
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    <Tile>
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      <PosY>10</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>274</X>
      <Y>11</Y>
      <PosX>274</PosX>
      <PosY>11</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>274</X>
      <Y>12</Y>
      <PosX>274</PosX>
      <PosY>12</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block1</TextureName>
      <Collision>Impassable</Collision>
      <X>274</X>
      <Y>13</Y>
      <PosX>274</PosX>
      <PosY>13</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>274</X>
      <Y>14</Y>
      <PosX>274</PosX>
      <PosY>14</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>275</X>
      <Y>0</Y>
      <PosX>275</PosX>
      <PosY>0</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
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      <Events />
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      <Collision>Impassable</Collision>
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      <Y>12</Y>
      <PosX>380</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>380</X>
      <Y>13</Y>
      <PosX>380</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>380</X>
      <Y>14</Y>
      <PosX>380</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>381</X>
      <Y>0</Y>
      <PosX>381</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <PosX>381</PosX>
      <PosY>6</PosY>
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    <Tile>
      <PosX>381</PosX>
      <PosY>7</PosY>
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    <Tile>
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      <PosY>8</PosY>
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    <Tile>
      <PosX>381</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <PosX>381</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>381</X>
      <Y>11</Y>
      <PosX>381</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>381</X>
      <Y>12</Y>
      <PosX>381</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>381</X>
      <Y>13</Y>
      <PosX>381</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>381</X>
      <Y>14</Y>
      <PosX>381</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>382</X>
      <Y>0</Y>
      <PosX>382</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <PosX>382</PosX>
      <PosY>1</PosY>
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    <Tile>
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      <PosY>2</PosY>
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    <Tile>
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    <Tile>
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    <Tile>
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    <Tile>
      <PosX>382</PosX>
      <PosY>6</PosY>
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    <Tile>
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      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>382</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <PosX>382</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>382</X>
      <Y>10</Y>
      <PosX>382</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>382</X>
      <Y>11</Y>
      <PosX>382</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>382</X>
      <Y>12</Y>
      <PosX>382</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>382</X>
      <Y>13</Y>
      <PosX>382</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>382</X>
      <Y>14</Y>
      <PosX>382</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>383</X>
      <Y>0</Y>
      <PosX>383</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>383</X>
      <Y>1</Y>
      <PosX>383</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <PosX>383</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <PosX>383</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>383</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>383</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>383</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>383</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <PosX>383</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>383</X>
      <Y>9</Y>
      <PosX>383</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>383</X>
      <Y>10</Y>
      <PosX>383</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>383</X>
      <Y>11</Y>
      <PosX>383</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>383</X>
      <Y>12</Y>
      <PosX>383</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>383</X>
      <Y>13</Y>
      <PosX>383</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>383</X>
      <Y>14</Y>
      <PosX>383</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>0</Y>
      <PosX>384</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>1</Y>
      <PosX>384</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>2</Y>
      <PosX>384</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <PosX>384</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>384</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>384</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>384</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <PosX>384</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>8</Y>
      <PosX>384</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>9</Y>
      <PosX>384</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>10</Y>
      <PosX>384</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>11</Y>
      <PosX>384</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>12</Y>
      <PosX>384</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>13</Y>
      <PosX>384</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>384</X>
      <Y>14</Y>
      <PosX>384</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>0</Y>
      <PosX>385</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>1</Y>
      <PosX>385</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>2</Y>
      <PosX>385</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>3</Y>
      <PosX>385</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>385</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>385</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>385</PosX>
      <PosY>6</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>7</Y>
      <PosX>385</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>8</Y>
      <PosX>385</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>9</Y>
      <PosX>385</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>10</Y>
      <PosX>385</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>11</Y>
      <PosX>385</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>12</Y>
      <PosX>385</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>13</Y>
      <PosX>385</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>385</X>
      <Y>14</Y>
      <PosX>385</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>0</Y>
      <PosX>386</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>1</Y>
      <PosX>386</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>2</Y>
      <PosX>386</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>3</Y>
      <PosX>386</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>386</PosX>
      <PosY>4</PosY>
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    <Tile>
      <PosX>386</PosX>
      <PosY>5</PosY>
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    <Tile>
      <Events />
      <TextureName>
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      <Collision>Passable</Collision>
      <X>0</X>
      <Y>0</Y>
      <PosX>386</PosX>
      <PosY>6</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>7</Y>
      <PosX>386</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>8</Y>
      <PosX>386</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>9</Y>
      <PosX>386</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>10</Y>
      <PosX>386</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>11</Y>
      <PosX>386</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>12</Y>
      <PosX>386</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>13</Y>
      <PosX>386</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>386</X>
      <Y>14</Y>
      <PosX>386</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>0</Y>
      <PosX>387</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>1</Y>
      <PosX>387</PosX>
      <PosY>1</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>2</Y>
      <PosX>387</PosX>
      <PosY>2</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>3</Y>
      <PosX>387</PosX>
      <PosY>3</PosY>
    </Tile>
    <Tile>
      <PosX>387</PosX>
      <PosY>4</PosY>
    </Tile>
    <Tile>
      <PosX>387</PosX>
      <PosY>5</PosY>
    </Tile>
    <Tile>
      <PosX>387</PosX>
      <PosY>6</PosY>
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    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>7</Y>
      <PosX>387</PosX>
      <PosY>7</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>8</Y>
      <PosX>387</PosX>
      <PosY>8</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>9</Y>
      <PosX>387</PosX>
      <PosY>9</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>10</Y>
      <PosX>387</PosX>
      <PosY>10</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>11</Y>
      <PosX>387</PosX>
      <PosY>11</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>12</Y>
      <PosX>387</PosX>
      <PosY>12</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>13</Y>
      <PosX>387</PosX>
      <PosY>13</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>387</X>
      <Y>14</Y>
      <PosX>387</PosX>
      <PosY>14</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>388</X>
      <Y>0</Y>
      <PosX>388</PosX>
      <PosY>0</PosY>
    </Tile>
    <Tile>
      <Events />
      <TextureName>Tiles/Grey_Block2</TextureName>
      <Collision>Impassable</Collision>
      <X>388</X>
      <Y>1</Y>
      <PosX>388</PosX>
      <PosY>1</PosY>
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    <Tile>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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    <Enemy>
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      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events>
        <Event>
          <ActivationArea>Always</ActivationArea>
          <Name>
          </Name>
          <EventVectors>
            <EventVector>
              <Object>
              </Object>
              <ScriptEvent>
              </ScriptEvent>
              <RequiresObject>
              </RequiresObject>
              <TileX>0</TileX>
              <TileY>0</TileY>
              <EventAction>StopPsychoMode</EventAction>
            </EventVector>
            <EventVector>
              <Object>Sounds/castle</Object>
              <ScriptEvent>
              </ScriptEvent>
              <RequiresObject>
              </RequiresObject>
              <TileX>0</TileX>
              <TileY>0</TileY>
              <EventAction>PlayMusic</EventAction>
            </EventVector>
          </EventVectors>
        </Event>
      </Events>
    </Enemy>
    <Enemy>
      <TileX>270</TileX>
      <TileY>9</TileY>
      <TextureName>Sprites/Enemy9/Idle</TextureName>
      <SpriteSet>Enemy9</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,0001</MaxWaitTime>
      <MoveSpeed>1024</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>351</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>343</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>335</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>332</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>339</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Right</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>347</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Right</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>325</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Right</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>319</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>314</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>0</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>312</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>100</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>278</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>281</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Right</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>284</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>289</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Right</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>64</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>295</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>128</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>300</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Left</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>345</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>302</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Right</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>256</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
    <Enemy>
      <TileX>307</TileX>
      <TileY>13</TileY>
      <TextureName>Sprites/Enemie1/Idle</TextureName>
      <SpriteSet>Enemie1</SpriteSet>
      <FaceDirection>Right</FaceDirection>
      <MaxWaitTime>0,5</MaxWaitTime>
      <MoveSpeed>500</MoveSpeed>
      <MoveSpeed_Y>0</MoveSpeed_Y>
      <StartPosY>0</StartPosY>
      <EndPosY>0</EndPosY>
      <NotOnGround>False</NotOnGround>
      <Killable>True</Killable>
      <FollowsGravity>False</FollowsGravity>
      <Visible>True</Visible>
      <Name>
      </Name>
      <Events />
    </Enemy>
  </Enemies>
  <Layers />
  <Sounds>
    <LevelSound>Sounds/castle</LevelSound>
    <ExitReachedSound>Sounds/gameover</ExitReachedSound>
  </Sounds>
  <RotationNodes>
    <RotationNode>
      <TileX>35</TileX>
      <TileY>8</TileY>
      <Objects>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>120</Speed>
          <Angle>0</Angle>
          <Radius>0</Radius>
          <Rotation>Left</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>120</Speed>
          <Angle>0</Angle>
          <Radius>25</Radius>
          <Rotation>Left</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>120</Speed>
          <Angle>0</Angle>
          <Radius>50</Radius>
          <Rotation>Left</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>120</Speed>
          <Angle>0</Angle>
          <Radius>75</Radius>
          <Rotation>Left</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>120</Speed>
          <Angle>0</Angle>
          <Radius>100</Radius>
          <Rotation>Left</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
      </Objects>
      <Position>
        <X>1065</X>
        <Y>255</Y>
      </Position>
    </RotationNode>
    <RotationNode>
      <TileX>27</TileX>
      <TileY>8</TileY>
      <Objects>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>0</Speed>
          <Angle>0</Angle>
          <Radius>0</Radius>
          <Rotation>Right</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>90</Speed>
          <Angle>0</Angle>
          <Radius>25</Radius>
          <Rotation>Right</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>90</Speed>
          <Angle>0</Angle>
          <Radius>120</Radius>
          <Rotation>Right</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>90</Speed>
          <Angle>180</Angle>
          <Radius>20</Radius>
          <Rotation>Right</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>90</Speed>
          <Angle>180</Angle>
          <Radius>120</Radius>
          <Rotation>Right</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
      </Objects>
      <Position>
        <X>825</X>
        <Y>255</Y>
      </Position>
    </RotationNode>
    <RotationNode>
      <TileX>17</TileX>
      <TileY>4</TileY>
      <Objects>
        <RotatingObject>
          <TextureName>Sprites/Fireball3/Idle</TextureName>
          <Speed>100</Speed>
          <Angle>0</Angle>
          <Radius>85</Radius>
          <Rotation>Left</Rotation>
          <Visible>True</Visible>
        </RotatingObject>
      </Objects>
      <Position>
        <X>525</X>
        <Y>135</Y>
      </Position>
    </RotationNode>
  </RotationNodes>
  <ParticleSettings />
  <AdvancedParticleSettings />
</SyobonAction4Level>